Reuse Scroller by midnightSuyama - 1


Reuse cell for uGUI ScrollView

Unity 5.6.0f3Unknown LicenseUpdated 78 days agoCreated on January 15th, 2018
Go to source


ReuseScroller - Asset Store


1. Model: Define item format

public struct ExampleItem {
    public string name;

2. View: Inherit BaseCell

public class ExampleCell : ReuseScroller.BaseCell<ExampleItem>
    public Text label;

    public override void UpdateContent(ExampleItem item) {
    label.text =;

Add the script as component to GameObject, e.g. uGUI Button.

3. Controller: Inherit BaseController

public class ExampleController : ReuseScroller.BaseController<ExampleItem>
    protected override void Start() {
        var items = new List<ExampleItem>();
        for (int i=1; i<=20; i++) {
            items.Add(new ExampleItem { name=i.ToString("d") });
        CellData = items;

Add the script as component to uGUI ScrollView.


  • Scroll Direction (Direction)
  • Scroll Reverse (bool)
  • Cell Object (GameObject)
  • Default Cell Size (float)
  • Spacing (float)
  • Content Padding (RectOffset)
  • Active Padding (float)


Supported Unity Test Runner (Play Mode).


The script is available as open source under the terms of the MIT License.

Show all projects by midnightSuyama