Unity Frosted Glass by andydbc - 5

Shaders & Effects

:snowflake: Test of a frosted glass material in Unity.

Unity 2017.1.1f1MIT LicenseUpdated 2 years agoCreated on February 7th, 2018
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This code reproduce a frosted glass effect in Unity (as seen in DOOM 2k16). It use a CommandBuffer attached to the main camera to render the scene in global rendertextures. A grayscale mask is then used to sample between these rendertextures in order to apply the desired blur.



  • Editor view don’t render the effect.
  • Tested with Unity version 2017.1.1f1

Further Reading


MIT, see LICENSE for details.

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