This code reproduce a frosted glass effect in Unity (as seen in DOOM 2k16). It use a CommandBuffer attached to the main camera to render the scene in global rendertextures. A grayscale mask is then used to sample between these rendertextures in order to apply the desired blur.
- Editor view don’t render the effect.
- Tested with Unity version 2017.1.1f1
MIT, see LICENSE for details.