PerlinFun
Using Perlin Noise to procedurally generate terrains in Unity. Used Fast Poisson Disk Sampling to generate trees, buildings and other structures.
Inspired by:
- Procedural-Landmass-Generation https://github.com/SebLague/-Procedural-Landmass-Generation
- The Power of Procedural Meshes https://www.youtube.com/watch?v=8LTDFwWMlqQ
- Poisson-Disc Sampling - Jason Davies https://www.jasondavies.com/poisson-disc/
Plugins used:
- Post Processing Stack
- Characters in Stardard Assets
- Low Poly: Free Pack by AXEYWORKS https://assetstore.unity.com/packages/3d/environments/low-poly-free-pack-58821
- Simple FX https://assetstore.unity.com/packages/vfx/particles/simple-fx-cartoon-particles-67834
- Low Poly Tree by SYNCHRONIC https://assetstore.unity.com/packages/3d/low-poly-tree-62946