Quick Play Tool for Unity3D Game Engine
An editor window for Unity3D game engine that lets you quickly list and play all scenes, as well as setting up a seperated “quick play scene”. You can also set up presets of scenes that can be loaded together additively.
Developed and tested on 2017.3.1f1.
Unity Forum Thread: https://forum.unity.com/threads/open-source-quick-play-tool.526158/
Installation (with UPM and UpmGitExtension, recommended)
Install this package: https://github.com/mob-sakai/UpmGitExtension
Install Quick Play Tool using UpmGitExtension.
Installation (with UPM, without UpmGitExtension)
Add this as a dependency in your
1.0.0-upm with the tag of the version that you want to install, or update using the Package Manager window.
Installation (without UPM)
Put the Assets/QuickPlayTool folder in anywhere under Assets folder.
You can also submodule this repository if you are using git. Here is a comprehensive tutorial from prime31 about submodules, symlinks and Unity: http://prime31.github.io/A-Method-for-Working-with-Shared-Code-with-Unity-and-Git/
Launch the window from “Window > Quick Play Tool”
- Scans the entire Assets folder and subfolders for scene files. Then lists these scenes with a play button for each. You can set any of these scenes as the “quick play scene”. You can play any scene even if the editor is currently in play mode.
- Prompts for save before switching scenes and confirmation before restarting play mode.
- Provides an option to automatically adjust its layout depending on the width, so all content remains visible and interactable no matter how narrow the window is.
- You can play a scene together with the active scenes (play additive); or you can play it alone, closing all other active scenes (play).
- Presets: Groups of scenes that can be loaded together additively, optionally closing the current active scenes beforehand.
For more information visit the wiki.
MIT license. Refer to the LICENSE file.
Copyright © 2018 S. Tarık Çetin