Bring augmented reality to Unity by tracking ArUco markers in real time. Standard mono cameras, such as webcams, but also stereo cameras and fisheye lenses are supported.
Left: AR Roll a ball. Right: The markers tracking allows to extend the phone’s screen.
- Download the latest build release. Or see the Build From Sources documentation page.
ArucoUnity.packagein your Unity project.
Get ArucoUnityPlugin (C bindings to OpenCV):
- Download the latest build release corresponding to your platform. Windows and Linux x64 only are supported (see issue #6).
- Copy the
Assets/folder to your Unity project.
- Create Markers, print and place them in the environment.
- Calibrate a Camera using a calibration board.
- Track Markers.
See the documentation online for details: https://normanderwan.github.io/ArucoUnity/.
For any question or comment, please open a new issue.
If you’d like to contribute, please fork the repository and use a feature branch. Pull requests are warmly welcome.
I’m developing the second version on my own. If this project helped you, please consider buying me a coffee in return 😃
See the LICENSE file for license rights and limitations (3-clause BSD license).
See https://github.com/NormandErwan/ArucoUnityPlugin/tree/master/3rdparty for the OpenCV license. ArucoUnity uses the following OpenCV modules: