NEO Color Picker by bmjoy - 8


Color picker for Unity

Unknown VersionOtherUpdated 2 years agoCreated on January 10th, 2018
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# NEO Color Picker 1.3 This is a simple color picker to be used in Unity.


Currently, it supports RGB, HSV, HSL and the HTML/hexadecimal codes.


All you have to do is download the latest NEO Color Picker .unitypackage from the Releases page and drag it into your project.

Note.: This includes NEO Utils 1.1.1 and may overwrite any previously installed version. If you want to use a more recent version of NEO Utils, install it after installing NEO Color Picker.


To add the color picker to a scene, just drag the Color Picker prefab (found in the Prefabs folder) into a Canvas. The color picker will appear white and without the slides in the Editor – that’s fine, the sliders are created at runtime. You can easily modify the UI elements to suit your needs.



The ColorPicker class allows you to:

  • Use ColorRGB, ColorHSL and ColorHSV to get and set the currently selected color, using any model supported. Values are between 0 and 1.
  • Use SetColorField and GetColorField to get and set a single color field (e.g. Hue) of the currently selected color. Values are between 0 and 1.
  • Use CurrentModel and AdvanceModel to get, set or advance the color model (e.g. HSL) being used by the color picker.
  • Use UsingAlphaSlider to get and set the visibility of the alpha slider.
  • Add listeners to onColorChanged to automatically invoke them when the color picker’s current color changes. This can also be done through the Inspector:


An example scene can be found in the Example folder.



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