Procedural Generation Unity by AlexSerodio - 6

Procedural

Contains five different projects made using the Unity3D engine named Graphs, Fractal, Maze, Splines and Noise Derivatives.

Unity 2017.4.7f1Unknown LicenseUpdated 360 days agoCreated on December 19th, 2017
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Procedural Generation in Unity

This repository contains five different projects made using the Unity3D engine. The projects are named Graphs, Fractal, Maze, Splines and Noise Derivatives. Below you will find some pictures and brief explanaitions about each one of them.

Graphs

This project was made using the Unity Particle System component and consists of several different representations of graphs in 2D, 3D and 4D. Here are the four graphs that I find most interesting: 3D ripple and 3D sine at the top and 4D ripple and 4D sine at the bottom.

Running the project you can see the graphs being updated at real time, giving them a more vivid appearance.

Fractal

A kind of fractal generated dynamically each time the scene is started. You can choose to let it static or make it’s parts rotate around each other.

Maze

A maze generated dynamically and randomly each time the scene is started, resulting in a differente maze each time.

Splines

A spline editor that can be used inside the Unity editor to create curves and splines. Such splines can then be used to position objects in them, as shown below.

Noise Derivatives

A noise generator that can generate perlin and value noise. It was after updated to generate surfaces and particles flow.

Acknowledgments

These projects were developed following some tutorials created by Jasper Flick, avaliable here.

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