VR & AR

Holo Lens Media Capture Raw Sensor

HoloLensMediaCaptureRawSensor

Author: Long Qian

Date: 2018-05-28

Screenshot

capture

How to run

  1. Build VS2017 project from Unity scene MediaCaptureRawSensor.unity
  2. Open the VS2017 project, edit project Assembly-CSharp -> Properties -> Build -> Allow unsafe code to true
  3. Open manifest file HoloLensMediaCapture -> Package.appxmanifest -> View code, then modify part of the code:
<Package
	xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
	xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
	xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
	xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
	IgnorableNamespaces="uap mp rescap"
>
......
<Capabilities>
	<rescap:Capability Name="perceptionSensorsExperimental"/>
	<DeviceCapability Name="webcam"/>
	......
</Capabilities>
  1. Deploy to HoloLens. Use clicker or air tap to Start/Stop the raw sensors

Note

You need to enable research mode in HoloLens first, and this project is tested with Unity 2017.4.4f1 and Visual Studio 2017.