Holo Lens Media Capture Raw Sensor by qian256 - 3

Games & ProjectsCameraVR & AR

Access to HoloLens raw sensors in Unity, demo with the 4 environmental understanding cameras

Unity 2017.4.4f1Unknown LicenseUpdated 1 year agoCreated on May 28th, 2018
Go to source

HoloLensMediaCaptureRawSensor

Author: Long Qian

Date: 2018-05-28

Screenshot

capture

How to run

  1. Build VS2017 project from Unity scene MediaCaptureRawSensor.unity
  2. Open the VS2017 project, edit project Assembly-CSharp -> Properties -> Build -> Allow unsafe code to true
  3. Open manifest file HoloLensMediaCapture -> Package.appxmanifest -> View code, then modify part of the code:
<Package
	xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
	xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
	xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
	xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
	IgnorableNamespaces="uap mp rescap"
>
......
<Capabilities>
	<rescap:Capability Name="perceptionSensorsExperimental"/>
	<DeviceCapability Name="webcam"/>
	......
</Capabilities>
  1. Deploy to HoloLens. Use clicker or air tap to Start/Stop the raw sensors

Note

You need to enable research mode in HoloLens first, and this project is tested with Unity 2017.4.4f1 and Visual Studio 2017.

Show all projects by qian256