Amplify Unity Products
While this package is provided, as is, for free, we develop and maintain professionally created solutions used by thousands of developers. We invite you to check our current projects, and to join our growing Discord Community.
Amplify Shader Editor - Award-winning node-based shader creation tool
Amplify Impostors - 1-Click Impostor Creator
Amplify LUT Pack - 200+ LUTs for Amplify Color and Unity PPS
Amplify Motion was the first Full-scene Motion Blur extension for Unity, released back in 2012, and featured support for both Static and Dynamic objects, including Skinned and Cloth Meshes. It was a big undertaking at a time when Unity was still very far from having native Motion Vector support.
This package was for sale on the Unity Asset Store between 2012 and 2019 with an average rating of 5 stars. It is now deprecated and we no longer support it, so we are releasing it to open-source world under the MIT License.
Amplify Motion, previously known as Easyflow Motion Blur, is a complete and fast full-scene vector motion blur effect that works with all opaque and coverage/alpha- -test surfaces. It supports both stationary and moving objects. Handles translation as well as rotation on camera and dynamic objects using per-pixel vectors.
- Full-scene vector motion blur
- Camera and moving objects
- Variable quality steps
- High-performance across all platforms
- Minimal and stable memory overhead
- Skinned and cloth meshes
- Particle systems
- Soft edge bleeding
- Optimized for Mobile
- Console support
- All platforms
Apply “Image Effects/Amplify Motion” to your main camera
Adjust “Quality Steps”, “Motion Scale” and “Max Velocity” to fit your needs
2b) When using overlay objects using secondary cameras (e.g. first-person shooter), simply add the camera to the list of “Overlay Cameras”. That way both the primary, and secondary cameras will get proper motion blur, as expected.
- Enjoy the smooth cinematic feel
Please refer to the following website for an up-to-date online manual:
To file error reports, questions or suggestions, you may use our feedback form online:
Or contact us directly:
For general inquiries - email@example.com For technical support - firstname.lastname@example.org (customers only)
Kashif C. Riley for the original pitch: