Unity map generation from Sebastian Lague’s tutorial
This is a version of Sebastian Lague’s turorial on procedural landmass generation in unity for study and reference.
Intresting points covered
- Generate procedural textures using a colourmap and Perlin noise.
- Generation of mesh using the heightmap generated from the noise.
- Simplification of the mesh by skiping points in the heightmap.
E07 - Endless Terrain