Unity 2018 By Example Second Edition by PacktPublishing - 43

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Unity 2018 By Example Second Edition, published by Packt

Unknown VersionMIT LicenseUpdated 1 year agoCreated on July 26th, 2018
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Unity 2018 By Example - Second Edition

Unity 2018 By Example - Second Edition

This is the code repository for Unity 2018 By Example - Second Edition, published by Packt.

Learn about game and virtual reality development by creating five engaging projects

What is this book about?

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content.

This book covers the following exciting features:

  • Understand core Unity concepts, such as game objects, components, and scenes
  • Study level-design techniques for building immersive and interesting worlds
  • Make functional games with C# scripting
  • Use the toolset creatively to build games with different themes and styles
  • Handle player controls and input functionality

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Instructions and Navigations

All of the code is organized into folders. For example, Chapter02.

The code will look like the following:

void OnTriggerEnter(Collider Col)
{
//If player collected coin, then destroy object
if(Col.CompareTag("Player"))
Destroy(gameObject);
}

Following is what you need for this book: You don’t need to have any previous experience with Unity to enjoy Unity 2018 By Example, although you need to have basic knowledge of C#.

With the following software and hardware list you can run all code files present in the book (Chapter 1-10).

Software and Hardware List

Chapter Software required OS required
1-10 Unity 2018 Windows or Mac OS X

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.

Get to Know the Author

Alan Thorn is an educator, author, and multidisciplinary games-developer with 18 years of tech-industry experience. He is currently Head of Department for the Games Design and Development MA degree at the BAFTA-winning National Film and Television School, London. He has written 27 technical books on game development and presented 29 online training courses. He founded the game-studio Wax Lyrical Games and created the award-winning game Baron Wittard: Nemesis of Ragnarok.

Other books by the authors

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