Material Changer by 3dln - 1

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:shell: A simple script that recursively loops through all the nested gameobjects inside a model in Unity and saves all the materials on SkinnedMeshRenderer and MeshRenderer components in an array to reapply later

Unity 2018.2.8f1Unknown LicenseUpdated 1 year agoCreated on September 18th, 2018
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Material Changer

🐚 A simple script to change all the materials on a game object and all of its children and save to reapply them again

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No matter how many nested gameobjects your model have and how the materials has been applied to them this simple scripts reads and holds a reference to all of them for swapping your models materials.

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