Unity3D Audio by bertt - 3


Unknown VersionMIT LicenseUpdated 1 year agoCreated on August 23rd, 2018
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Sample of using audio (recording, playing wav files) in Unity3D.

Used objects: WWW, AudioClip en AudioSource


  • 2 buttons, for recording and playing audio

  • Record audio using events OnPointerUp, stop recording at clicking OnPointerUp again

Note: other method using OnPointerDown (start recording), OnPointerUp (stop recording) was not accessible.

  • Record audio in wav format, store in wav file (test.wav) on local file storage (Application.persistentDataPath)

  • Android support tested

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