Sdk For Unity Wizards Tutorial by spatialos - 16

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[Deprecated] SpatialOS SDK for Unity Wizards Tutorial

Unknown VersionMIT LicenseUpdated 335 days agoCreated on June 6th, 2017
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SpatialOS SDK for Unity Wizards Tutorial

New from October 2018: The SpatialOS GDK for Unity
Check out the alpha release of our SpatialOS Game Development Kit (GDK) for Unity. Using the Unity Entity Component System (ECS), the GDK is the next evolution in developing SpatialOS games in Unity. The SpatialOS GDK for Unity is designed to replace the SpatialOS SDK for Unity and we recommend using it over using the SDK for new game projects. See our blog post anouncement for more information.

Important notice: We are retiring the Wizards project! This repository will remain in place, but we no longer recommend Wizards as part of your path to learning about SpatialOS. For a better experience, get hands-on with the Pirates tutorial, learn the core concepts of SpatialOS, and read about tools for running a live game.

Wizards Logo


This repository contains a demo project built with SpatialOS. It demonstrates how to use SpatialOS to build a large and compelling simulated world.

The project serves as a starting point for the hands-on SpatialOS product demo.

The main documentation for SpatialOS can be found here.

If you run into problems, or want to give us feedback, please visit the SpatialOS forums.

New from June 2018: The SpatialOS Unity GDK
Check out the pre-alpha release of our new Unity GDK: source code on GitHub. Using the Unity Entity Component System (ECS), the GDK is the next evolution in SpatialOS Unity game development. See our blog post on ECS-powered multiplayer for more information.

Note: The pre-alpha GDK version is available for evaluation and feedback only. It’s not yet game-development ready.

To use the repository

  • Make sure you have access to SpatialOS
  • Install dependencies for Windows or Mac
  • Clone the repo: git clone
  • Move into the directory: cd wizards
  • Build the project: spatial worker build
  • To run locally:
  • Run: spatial local launch
  • Connect multiple player clients: spatial local worker launch UnityClient default
  • To deploy in the cloud:
  • Update spatialos.json: edit the “name” parameter from your_project_name_here to your spatialOS project name and save it
  • Upload the assembly: run spatial cloud upload my_wizards_assembly
  • Launch the deployment: run spatial cloud launch my_wizards_assembly default_launch.json my_wizards_deployment --snapshot=./snapshots/default.snapshot

Copyright © 2018 Improbable Worlds Limited. All rights reserved.

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