King Network by Mun1z - 4

Network

KingNetwork is an open source library to facilitate the creation and communication of clients and servers through TCP and UDP sockets.

Unknown LicenseUpdated 196 days agoCreated on October 22nd, 2018

Examples

Cubes Unity Example


Nuget Packages

King Server
https://www.nuget.org/packages/KingNetwork.Server/

King Client
https://www.nuget.org/packages/KingNetwork.Client/

King Shared
https://www.nuget.org/packages/KingNetwork.Shared/

Using the KingServer

// create and start the server
var server = new KingServer(port: 7171);
server.MessageReceivedHandler = OnMessageReceived;
server.Start();

// implements the callback for MessageReceivedHandler
private void OnMessageReceived(IClient client, KingBuffer kingBuffer)
{
    Console.WriteLine(____ROOT____quot;Received data from client {client.Id}, data length {kingBuffer.Length()}");
}

// send a message to all clients
using(var kingBuffer = new KingBuffer())
{
    kingBuffer.WriteString("Test message!");
    server.SendMessageToAll(kingBuffer);
}

// stop the server when you don't need it anymore
server.Stop();

Using the KingClient

// create and connect the client
var client = new KingClient();
client.MessageReceivedHandler = OnMessageReceived;
client.Connect("127.0.0.1", 7171);

// implements the callback for MessageReceivedHandler
private void OnMessageReceived(KingBuffer kingBuffer)
{
    Console.WriteLine(____ROOT____quot;Received data from server, data length {kingBuffer.Length()}");
}

/// send a message to server
using(var kingBuffer = new KingBuffer())
{
    kingBuffer.WriteString("Test message!");
    client.SendMessage(kingBuffer);
}

// disconnect from the server when we are done
client.Disconnect();

Benchmarks

Connections Test
We also test only the raw KingNetwork library by spawing 1 server and 1000 clients, each client sending 100 bytes 14 times per second and the server echoing the same message back to each client. Test Computer: Acer F 15 with a 2,9 GHz Intel Core i7 7gen processor and 32 GB ram DDR4.
Test Results:

Clients CPU Usage Ram Usage Bandwidth Client+Server Result
64 0.5% 9 MB 0.3 MB/s Passed
128 1% 10 MB 0.7 MB/s Passed
500 18% 18 MB 2~3 MB/s Passed
1000 32% 26 MB 5~6 MB/s Passed
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