Unity Admob by unity-plugins - 3


Unity Admob Plugin is Admob SDK plugin for Unity3d ,this plugin make js and c# developer easy to add google ads in Unity3d games,support IOS and Android ,support admob interstitia and banner

Unknown VersionUnknown LicenseUpdated 2 years agoCreated on January 9th, 2016
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Admob Unity Plugin

Admob Unity Plugin provides a way to integrate admob ads in Unity3D Game and u3d app. You can use it for Unity iOS and Android App with the same c# or js code.

Admob Unity3d Plugin Readme Contents

  1. Admob Unity Plugin Description
  2. Unity Admob Plugin Features
  3. Downloads Admob Unity Plugin
  4. Installation Admob Unity
  5. Unity Plugin Wiki and Documentation
  6. Quick Start
  7. Unity Admob Demo Usage
  8. Important Tips
  9. Screenshots
  10. License

Admob Unity Plugin Description

The Google Mobile Ads SDK is the latest generation in Google mobile advertising featuring refined ad formats and streamlined APIs for access to mobile ad networks and advertising solutions. The SDK enables Unity mobile app developers to maximize their monetization in native mobile apps.

This repository contains the source code for the Google Mobile Ads Unity plugin. This plugin enables Unity developers to easily serve Google Mobile Ads on Android and iOS apps without having to write Java or Objective-C code. The plugin provides a C# interface for requesting ads that is used by C# scripts in your Unity project.

Unity Admob Plugin Features

Platforms supported in one plugin :

Ad Types:

Downloads Admob Unity Plugin

AdmobPluginRes/GoogleMobileAds.framework and admob_unity_plugin.unitypackage is reqired
Download those files from Admob Unity3d Plugin Project Home https://github.com/unity-plugins/Unity-Admob
or Download all the Unity admob plugin project https://github.com/unity-plugins/Unity-Admob/archive/master.zip

Installation Admob Unity

  1. Open your project in the Unity editor.
  2. Navigate to Assets -> Import Package -> Custom Package.
  3. Select the admob_unity_plugin.unitypackage file.
  4. Import all of the files except admobdemo.cs(a example script) by selecting Import. Make sure to check for any conflicts with files.

You can install by download and copy files in folder Plugins to your Unity3d project directly,
Unzip GoogleMobileAds.framework.zip to GoogleMobileAds.framework

Unity Plugin Wiki and Documentation

Quick Start

Edit AndroidManifest.xml and config Admob APP ID

This configuration is reqired by admob from version 17.0,APP will crash if not config .Add a meta-data tag in application and set value to your admob appid

            android:value="your admob app id"/>

Sample code

  <application  android:theme="@style/UnityThemeSelector" 
   android:label="@string/app_name" >
	    android:label="@string/app_name" >
	    <action android:name="android.intent.action.MAIN" />
	    <category android:name="android.intent.category.LAUNCHER" />

1.Init Admob Unity Plugin

Create A C# script ,drag the script to a object on scene , add the follow code in the script file

using admob;
Admob.Instance().initSDK("admob appid", new AdProperties());//admob id with format ca-app-pub-3940256099942544~3347511713
//Admob.Instance().initAdmob("ca-app-pub-3940256099942544/2934735716", new AdProperties());

You can set admob properties as follow

    AdProperties adProperties = new AdProperties();
    adProperties.isTesting = true;

2.Add Admob Banner in Unity App

Here is the minimal code needed to show admob banner.

Admob.Instance().showBannerRelative("your admob banner unit id",AdSize.BANNER, AdPosition.BOTTOM_CENTER, 0);

or you can create another banner by set banner name

Admob.Instance().showBannerAbsolute("ca-app-pub-3940256099942544/6300978111",AdSize.BANNER, 20, 220,"mybanner");

The AdPosition class specifies where to place the banner. AdSize specifies witch size banner to show

3.Remove Banner

By default, banners are visible. To hide a banner, call:


4.How to integrate Interstitial into Unity 3d app?

Here is the minimal code to create an interstitial.

Admob.Instance().loadInterstitial("Your admob interstitial unit id"); 

Unlike banners, interstitials need to be explicitly shown. At an appropriate stopping point in your app, check that the interstitail is ready before showing it:

if (Admob.Instance().isInterstitialReady()) {

5.Custom Admob Banner Ad Sizes

In addition to constants on AdSize, you can also create a custom size:

//Create a 250x250 banner.
AdSize adSize = new AdSize(250, 250);
Admob.Instance().showBannerAbsolute("Your admob banner id",adSize,0,30,"bannerName");

6.How to integrate Admob Rewarded Video to Unity3d app?

Here is the minimal code to create an admob video.


Simular with interstitial,video need to be explicitly shown at an appropriate stopping point in your app, check that the video is ready before showing it:

if (Admob.Instance().isRewardedVideoReady()) {

7.Show Admob Native Advanced Ad in IOS and Android App

Here is the minimal code needed to show admob banner. This is implemented with Admob Native Ads Advanced (Unified)

Admob.Instance().showNativeBannerRelative("Your native banner id",new AdSize(360,100), AdPosition.BOTTOM_CENTER);

8.Ad Events

Both Banner and Interstitial contain the same ad events that you can register for. Here we’ll demonstrate setting ad events on a interstitial,and show interstitial when load success:

Admob.Instance().interstitialEventHandler += onInterstitialEvent;
void onInterstitialEvent(string eventName, string msg)
    Debug.Log("handler onAdmobEvent---" + eventName + "   " + msg);
    if (eventName == AdmobEvent.onAdLoaded)

You only need to register for the events you care about.

Unity Admob Demo Usage

  1. import AdmobUnityPlugin.unitypackage to your Unity project
  2. copy admobdemo.cs from AdmobPluginRes to your unity project/assets dic
  3. attach admobdemo.cs to the main camera
  4. edit admob id in admobdemo.cs
  5. build and run this in your device

Important Tips

  1. If you not config AndroidManifest.xml,app will crash
  2. Attach admob to Object on scene,init admob before call admob fun




Apache 2.0 License

Change Log

This version change a lot
1.Update admob sdk,support admob 17
2.Add Support for native banner
3.Changed some API and const
4.optimaze code

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