TerrainPainter is a splatmap generation tool based on GPU computing.
- paint rules (height, slope, masks etc.)
- mask generation (flowmap, convexity, concavity, aspect, texture map)
- compatible unity’s terrain system.
- custom terrain shader :
triplanar mapping, height blending, tiling reduction
- manual painting
Using Asset :
1- Create TerrainPainter_Splat prototype in project panel.
2- Create a game object. And add TerrainPainter_Manager component.
3- Add TerrainPainter_Splat prototypes to TerrainPainter_Manager component.
4- Click on image you want to edit. Parameters tab will be opened.
5- After that just tweak parameters to see effect.
For adjusting tiling size, use TerrainLayer tileSize and tileOffset paramters.