To run AReal, you need an iPhone 6S, SE or above with iOS 11.0 or newer.
- Open the project in Unity Editor
If you just want to run AReal on your device without any changes, start with step 3.
- Editing scripts
Open the script in any C# editor, make the changes, build the script and switch to Unity Editor. Wait till Unity Editor reflects the changes.
- Exporting the project to Xcode
In Unity Editor, open
File —> Build Settings. Check the scenes
ArealMainScene, and make sure that iOS platform is selected. Set the path in
Run in Xcode dropdown, click
Build, choose a destination path and click
Save. Wait till
Build successful message appears.
- Building the app
Open the project in Xcode and set your team in
Signing section. ARKit requires hardware to run a build, so a device should be connected and chosen as a target. Run the project.