FPS/RTS Game concept, inspired by old Microsoft game Urban Assault
What is this?
- Game goal is to destroy enemy base (represented by gray cubes)
- Summon tanks and send them to enemy base
- Tanks move to attack range attack enemy tanks automatically (after they think about it for a few seconds…)
- Enemy AI summons tanks whenever it has enough energy and sends them to your base in waves of 3 tanks
- Pathfinding using Unity’s pathfinding feature, with areas and stuff
- Energy regenerates based on distance from power station (the white thing under bases), which can also be destroyed (I think…)