Target Spotted by carodak - 3

AI

Unity simulation of an AI agent. The player has to pick up more items than the AI does while avoiding ennemies. Developed under Unity in C# for COMP521(Modern Computer Games) at Mcgill.

Unknown LicenseUpdated 96 days agoCreated on December 15th, 2018

Realization: A third-person game where you have to pick up more items than the AI. If the ennemies detect an agent (AI or player) in their field of view then the agent is captured and removed from the game. Developed under Unity in C# for COMP521(Modern Computer Games) at Mcgill.

How to play?

  • W=move forward
  • S=move backward
  • A=move left
  • D = move right
  • Space = use one of the two teleport traps: the closest enemy or the closest agent is selected, and immediately moved to a random alcove (agent), or de-and-re-spawned (enemy).

Licence:

I used some kenney assets for the terrain: https://www.kenney.nl/assets and arongranberg A* for the AI pathfinding: https://arongranberg.com/astar/docs/getstarted.html

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