Realization: A third-person game where you have to pick up more items than the AI. If the ennemies detect an agent (AI or player) in their ﬁeld of view then the agent is captured and removed from the game. Developed under Unity in C# for COMP521(Modern Computer Games) at Mcgill.
How to play?
- W=move forward
- S=move backward
- A=move left
- D = move right
- Space = use one of the two teleport traps: the closest enemy or the closest agent is selected, and immediately moved to a random alcove (agent), or de-and-re-spawned (enemy).
I used some kenney assets for the terrain: https://www.kenney.nl/assets and arongranberg A* for the AI pathfinding: https://arongranberg.com/astar/docs/getstarted.html