Royal Ur (Play Online WebGL Version)
I tried to go for a very clean and universal design, without using text at all. I was inspired to create this game after watching the following great video:
Run all your pieces through the course and out before your opponent.
Piece movements are determined by rolling four pyramid-shaped dice. Two of the four corners of each die are marked, giving each die a 50% chance of landing with a marked or unmarked corner facing up. After rolling, the total number of marked ends facing upwards indicates how many spaces a player may move during that turn.
Players are required to move a piece whenever possible, even if it results in an unfavorable outcome. Rolling a zero will automatically skip your turn. Sometimes it is impossible to move the indicated amount of spaces and the turn is also automatically skipped.
If a player lands a piece on a space already occupied by one of their opponent’s pieces, the opponent’s piece is captured and sent back to the beginning, off the board.
The spaces that have a mandala are special. Landing in one of them will grant a second roll of the dice. In addition, pieces on mandala spaces can’t be captured.
To exit a piece off the board at the end of the course the player must roll the exact number of spaces remaining plus one.
I hope you enjoy playing and learning from Royal Ur as much as I enjoyed making it.
If you come across any issues, please report them.