Varp Art Manager by hww - 7

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Simple Unity editor extension for managing visibility of layers and categories of objects.

Unknown VersionUnknown LicenseUpdated 2 years agoCreated on January 10th, 2019
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VARP Visibility Editor

Simple Unity editor extension for managing visibility of layers and categories of objects.

ArtPrimitive Class

The example of ArtPrimitive class below. This class associate the game object with one of art groups and categories.

public class ArtPrimitive : MonoBehaviour
    public EArtGroup artGroup;        // Select the art group of this object
    public EArtCategory artCategory;  // Select the art category of this object

    public ArtGroup GetArtGroup()
        return ArtGroups.GetGroup(artGroup);
    public ArtCategory GetArtCategory()
        return ArtGroups.GetGroup(artGroup).GetCategory(artCategory);

Art Primitive Component

Edit Layers Visibility

The pannel alow makes visible or invisible layers, also it can make layer protected or not. Additionaly it allow to change layer’s color. And finaly it displays metrics per layer.

Layers Window

Edit Categories Visibility

The pannel alow makes visible or invisible category (or group of categories). Additionaly it displays metrics per category.

Categories Window

Change Layer Names

The enum value EGameLayer contains the names for all layers in your game.

Access to categories settings

For each group static field in the GameGroups class.

public class ArtGroups
      public static Group Camera;
      public static Group Partiles;
      public static Group Sounds;
      public static Group Globals;
      public static Group Rendering;
      public static Group Gameplay;

Each group has fields per each category.

public class ArtGroup
      public Category ActorsSpawners;
      public Category Regions;
      public Category Splines;
      public Category FeatureOverlays;
      public Category NavShapes;
      public Category Traversal;

Example of using

private void OnDrawGizmos()
    var category = GetArtCategory();
    if (category.IsVisible)
        var lineColor = category.GetLineColor(gameObject.layer);
        var fillColor = category.GetFillColor(gameObject.layer);
        VarpGizmos.Cylinder3D(transform.position, transform.rotation, 1f, zoneRadius, GizmoDrawAxis.Y, fillColor, lineColor);
        VarpGizmos.Label(transform.position, lineColor, LabelPivot.MIDDLE_CENTER, LabelAlignment.CENTER, name, 100);

The line and fill colors will be used from category or from layers panel, depends on checkbox “User Layer Colors”

Layers Window

Access to layer settings

The ArtLayers class contains settings for layers

public class ArtGroup
      public static readonly ArtLayer[] Layers = new ArtLayer[32];

In most cases there are no resons access to the layes settings. The layers managed directly by unity UnityEditor.

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