Repository to upload assignments of Intelligent Interfaces course.
The scene represents a Labyrinth, as in our final project. There are two kinds of modifiers:
- Speed Up modifiers: Improves player jump and movement power.
- Speed Down modifiers: Decreases player jump and movement power. When the user collides with a Speed Down modifier, every Speed Down modifier present in the scene change its y position.
There are three lightspot controlled by pressing the “l” key.
- Pause menu: Pressing
pkey the game is paused.
- Speed Up size: Added an option on pause menu to change the speed up modifiers size.
- Light intensity: Added an option on pause menu to change the lights intensity.
Each time an object is pointed by the user with the reticle, the game does a request to a chat bot created with DialogFlow, depending on the response of the chat bot the object will perform some kind of action.