A Procedural City Demo
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A procedural generation demo of a city in Unity.
City building is one of my favorite genres, so I decided to experiment with a procedurally generated city. While there are a lot of basic tutorials out there, nothing really matched what I had in mind, so I got into the mathematics of procedural generation and Unity engine documentation. I chose to use the Unity game engine because of readily available documentation and ease of scripting with C#.
Read the blog post for more details here.
Some essential references from the Unity documentation:
Credits for the 3D models:
- Buildings/trees from Poly City - Free Cartoon Pack by Wand and Circles
- Roads from Low Poly Street Pack by Dynamic Art
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