Created game using Unity and Playmaker. Press space to jump and avoid obstacles.
(1) Create bird and a wall prefab
(2) Design logic to generate, move and destroy the wall via Finite State Machine
(3) Design logic to make gravity act on bird and make it take vertical leaps using Finite State Machine
(4) Implement collisions
Tools: Unity, C#, Playmaker
Future extension: Bring in the bird character and walls with bricks