Procedural stars, planets, and systems generation for Unity. It uses real physics values for creating stars, such as SolarMass, SolarRadius, Luminosity and Temperature.
Planets can orbit stars while moons orbit planets. It uses physics for calculating orbit.
Impelented procedural planet generation without using quadtree. It uses perlin noise for generating planet’s terrain.
Spartak Gevorgyan – email@example.com
Distributed under the GNU General Public License v3.0 license. See
GNU General Public License v3.0 for more information.