Learning C By Developing Games With Unity 2019 by PacktPublishing - 54

Games & Projects

Learning C# with Unity 2019, published by Packt

Unknown VersionMIT LicenseUpdated 1 year agoCreated on November 20th, 2018
Go to source

Learning C# by Developing Games with Unity 2019

Book Name

This is the code repository for Learning C# by Developing Games with Unity 2019, published by Packt.

Code in C# and build 3D games with Unity

What is this book about?

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity.

This book covers the following exciting features:

  • Understand programming fundamentals with practice examples in C#
  • Explore the interface and features of Unity 2019
  • Learn C# programming syntax from scratch
  • Create a game design document and prototype level
  • Explore intermediate programming topics and best practices

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Instructions and Navigations

All of the code is organized into folders.

The code will look like the following:

public
int
firstName
= 
"Bilbo";

Following is what you need for this book: The book caters to developers and programmers who want to get started with C# programming in a fun and engaging manner. Anyone who wants to build games and script in C# language and Unity can take this book up. No prior programming or Unity experience is required.

With the following software and hardware list you can run all code files present in the book (Chapter 2-11).

Software and Hardware List

Chapter Software required OS required
1 to 12 Unity 2019 Personal Edition or later Windows and Mac OS X

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. [Click here to download it](Graphics Bundle Link).

Get to Know the Author

Harrison Ferrone was born in Chicago, IL, and raised all over. Most days, you can find him creating instructional content for LinkedIn Learning and Pluralsight, or tech editing for the Ray Wenderlich website. He holds various fancy looking pieces of paper from the University of Colorado at Boulder and Columbia College Chicago. Despite being a proud alumnus, most of these are stored in a basement somewhere. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back. Throughout all this, he’s bought many books, acquired a few cats, worked abroad, and continually wondered why Neuromancer isn’t on more course syllabi.

Suggestions and Feedback

Click here if you have any feedback or suggestions.

Show all projects by PacktPublishing