Test project for creating procedural (currently earth-like) planets using Unity 2018 (can be updated I guess).
Packages in use are :
- Lightweight Render Pipeline (latest)
- Shadergraph (latest)
The project has other files and disabled objetcs in the scene, just ignore them.
You can download an example project to try it out with prefilled settings but a “Scripts” folder will be commited soon for project integration.
Please consider that this is just a beta and you can update your own custom values for RNG inside the wiki. Also consider that I’m just 15 and a rather unexperienced developer, and that I know that my code is extremely unoptimised and slow.
Thanks for using my work,