Cloth simulation for Unity3D
Simulation of cloth physics for unity3d using a spring-mass model. Exercise proposed by Miguel Ángel Otaduy.
Points this simulation covers
1- Spring-Mass physics model applied to a mesh’s vertices and edges.
2- Fixer class that fixes some vertices to a place to be able to see the effect.
3- Flexion springs added on top of the traction ones formed with the edges from the mesh.
4- Damping force.
5- Wind force.