Unity plugin for creating path systems.
Create paths using a 2D graph or clicking around while in scene view. You can also preview a mesh at a path position so you can see what it would look like during gameplay. Paths are stored in a scriptable object so it’s ver easy to transfer them projects or creating new sets.
This project requires API compatibility level: .NET 4.x You should set this by going to Edit->Project Settings->Player
Project has a documentation folder with a manual and API documentation generated with Doxygen.