Isometric Pathfinding With A Star by fzillo - 3

AI

Pathfinding-algorithms in an isometric Unity environment with weighted terrain costs.

Unknown VersionUnknown LicenseUpdated 12 days agoCreated on February 20th, 2019
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Isometric_Pathfinding_with_AStar

This project is about implementing various pathfinding-algorithms in an isometic Unity environment accounting terrain costs.

See here: https://youtu.be/vEEKZleGpIs

Implements the following algorithms:

  • breadth first search
  • Dijkstra
  • greedy best first
  • A*

Created using Unity version 2018.3.3f1.

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