Isometric Pathfinding With A Star by fzillo - 3


Pathfinding-algorithms in an isometric Unity environment with weighted terrain costs.

Unknown VersionUnknown LicenseUpdated 127 days agoCreated on February 20th, 2019
Go to source


This project is about implementing various pathfinding-algorithms in an isometic Unity environment accounting terrain costs.

See here:

Implements the following algorithms:

  • breadth first search
  • Dijkstra
  • greedy best first
  • A*

Created using Unity version 2018.3.3f1.

Show all projects by fzillo