By: Shadman Hassan and Michal Jez
A 2D, Run and Gun Platformer created in Unity with Scripts written in C#. The game features a procedural map generator, moving, shooting, and stealth mechanics and enemy AI as well. Majority of the environment is destructible. The goal is to go from the left end of the biome to the checkpoint on the right side. As the game goes on, Enemies attempt to kill the Players. Player can also kill the Enemies. Kills per individual Player are accumulated throughout the entire game. The game ends once all of the Players are killed. Once a Player reaches the checkpoint at the right side the screen fades out and moves on to the next generated biome.
*Game is in a prototype stage. Use arrow keys/wasd and the spacebar to move character around the map in character view mode. Switch between character view and camer view modes by pressing the e key. In camera view mode, use the arrow keys/wasd to move the camera around the procedurally generated map and use the up/down arrows to zoom in/out. Full version of the game is in the other repository, Michal-Graves-Java-Edition