A Maze by davidezordan - 5

AudioSDKProceduralVR & ARAI

A VR application using Unity and the Google VR SDK where the user explores a maze environment, waypoint based navigation, procedural animation, interactive objects, spatial audio, particle effects and persistent storage of session data.

Unknown VersionMIT LicenseUpdated 135 days agoCreated on December 16th, 2018
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A Maze

Davide Zordan

Introduction

Explore the maze, collect the coins and find the treasure!

Screenshot

Screenshot

The original project has been extended with the following functionalities:

  • added splash screen and game over scenes.
  • added coins counter on overlay menu.
  • added customizable timer.
  • customized maze.

Getting Started

Build and Test

It’s possible to test the project using Unity. If Unity is not available, an apk has been provided and can be deployed directly to an Android device. The project has been tested using both Google Cardboard and Oculus Go but the provided apk is targeting only Google Cardboard.

Using Unity

Scenes required (the order should be respected):

  • A Maze\Assets_Scenes\Loading.Unity
  • A Maze\Assets_Scenes\Main.unity
  • A Maze\Assets_Scenes\GameOver.Unity

Steps:

  • Unzip the zip file
  • Launch Unity (the project is targeting Unity 2017.4.15f1)
  • Open the project located under the folder “A Maze"
  • Open the scene “A Maze” to explore the hierarchy
  • VR mode has been set on the Android build platform in the Build settings
  • Use the menu “File->Build settings->Android->Build and Run” to run it on an Google Cardboard device. Replace the target if another platform (like Oculus Go) is required
  • Explore the scene in the headset

Deploy to the device

If needed, a build targeting Google Cardboard has already been provided compressed into the archive “Build.zip” and can be deployed to a device using the following command from an adb command prompt:

adb install "AMaze.apk”

Versions Used

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