Unity Roguelike Procedural Generation
The project is a Unity game for a roguelike game. The game has a procedurally generated dungeon where the player can walk through.
The game is a 2D roguelike where the player has to escape the dungeon full of gards. The player can take the appearence of the gards for a short duration during which the gards won’t detect him. The dungeon is procedurally generated and the gards are randomly placed and their stats are randomly defined.
A difficulty level increases the difficulty of the dungeon. If the player escapes a dungeon, he will enter a more difficult one.