Unity Procedural Generation
The project is a procedural generation of a terrain. The terrain meats certains specifications :
- their must be a hill in the middle of the map
- a building must be placed on top of the hill
- roads are randomly generated with a logical algorithm
- next to the roads, smaller buildings and houses are placed to create small town
The game using this generation is a replay game. You control a character that needs to reach the building on top of the hill in under 60 seconds. When you reach it, you start again with a new character. Meanwhile, AI-controled characters will replay the paths you took with the previous characters.
The goal of the game is to get the maximum character to the building.