Unity Procedural Generation by benjaminhate - 6


Unity 2017.4.18f1Unknown LicenseUpdated 295 days agoCreated on January 16th, 2019
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Unity Procedural Generation


The project is a procedural generation of a terrain. The terrain meats certains specifications :

  • their must be a hill in the middle of the map
  • a building must be placed on top of the hill
  • roads are randomly generated with a logical algorithm
  • next to the roads, smaller buildings and houses are placed to create small town


The game using this generation is a replay game. You control a character that needs to reach the building on top of the hill in under 60 seconds. When you reach it, you start again with a new character. Meanwhile, AI-controled characters will replay the paths you took with the previous characters.

The goal of the game is to get the maximum character to the building.

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