Pathfinding by Ironbell - 1

AI

Pathfinding (Dijkstra, A*) with Unity

Unity 2018.3.2f1Unknown LicenseUpdated 123 days agoCreated on May 22nd, 2019
Go to source

Pathfinding

Pathfinding (Dijkstra, A*) with Unity

It has tests and is a beautiful Unity project.

BUT: It is not using a priority queue yet, which makes it slow as it is based on a sorted list instead. May be updated later!

Also, it is showing how the algorithms work by skipping a frame after each step of the algorithms, so the rendering can be done. It is hence not optimized for performance. If someone were to use it in a game for pathfinding, the algos have to be executed in one pass instead of one step a frame.

Dijkstra

A*

Show all projects by Ironbell