Abstract by SocketWeaver - 8

Games & ProjectsNetworkSDK

A multiplayer 2D platform sample project in Unity using the SocketWeaver SDK

Unknown VersionUnknown LicenseUpdated 1 year agoCreated on June 30th, 2019
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Abstract

YouTube Video Tutorial

Requirements

  1. Unity 2018.3.4 or later. You can download the latest version of Unity here: https://unity3d.com/get-unity/download
  2. A SocketWeaver Account. You can create a SocketWeaver Account for free here: https://portal.socketweaver.com

All accounts get 20GB of data for FREE every month.

Part 1 https://youtu.be/OeJUy-EAnp4

How to sync players position and animation.

Part 2 https://youtu.be/7hnD0ysnQ-Y

How does NPC works in SocketWeaver networked games, and how you can use fixed networkID component to sync enemies in the game.

Part 3 https://youtu.be/9gmbP5uHoPA

Techniques that you can use to reduce your game’s data usage.

Part 4 https://youtu.be/CHoMz3Wra-E

How to use the SocketWeaver remote event to synchronize the shooting actions of the players, and how you can destroy enemies in the game across the network.

Part 5 https://youtu.be/BdFWPOpJkiA

Using the SocketWeaver SyncProperty to update the player’s health bar in the game.

Part 6 https://youtu.be/0037bHS7NE0

How the RealtimeAgent compensates for network jitter, and how you can adjust the Snap Distance setting of the RealtimeAgent to teleport players in a networked game.

Part 7 https://youtu.be/XsmF9I5Zsh4

Final episode of the series, we added a boss to the game.

Community

If you have questions about the tutorial, join our discord server at: https://discord.gg/qXt7Bkf

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