Generation of environment on procedurally generated meshes.It can be used with any number of asset combination by simply creating new scriptable object. [Unity]
What i Learned
• Multithreaded operations in unity.
• Principles of procedural mesh generation (vertices manipulation)
• I expanded my knowledge on code optimization
• Poison sampling method for object generation
All the credits for procedural mesh generation go to Sebastian Lague: https://github.com/SebLague