Universal Input System by justindd1994 - 1

Inputs

A research project that uses the new unity Input System where the aim is to make a system that can use as many inputs as possible as seamless as possible by pre-determining inputs and then creating string binds for them.

Unity 2019.3.0b8Unknown LicenseUpdated 14 days agoCreated on August 3rd, 2019
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Universal-Input-System

What is it:
A research project that uses the new unity Input System where the aim is to make a system that can use as many inputs as possible as seamless as possible by pre-determining inputs and then creating string binds for them.

Reuires:
-Unity 2019.3.0b8 (Haven’t tested it on lower versions).
-Unity’s ‘New Input System’ to be installed and enabled.
-API Compatibility level: .Net 4.x

How To Use:
Drag the prefab into the scene:
Prefab

Set up your bindings:
Binding_Setup

Assign keys from different constollers and input devices to your binding:
Binding_Setup1
Binding_Setup2

You can then grab your info from the Input Script
Binding_Setup3

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