Seamless voronoi custom node for the Unity’s shader graph.
Made with this tutorial: https://www.ronja-tutorials.com/2018/10/06/tiling-noise.html
How to use the node:
The node have 4 inputs and 3 outputs. The first input: UV. It is ,you guessed it, for any kind of UV. The second one: Height, is used as a variation for the voronoi. Use for exemple with a time node multiplied by 0.1. The third: CellDensity, is a zoom for more/less cells created. And the last input: Period. It represent how often the noise tile.
The first output is a basic voronoi
The second output is only the cells of the voronoi
And the last one is for the borders of the cells
Also, if you want to make a sphere with a this node, I recommend you to use an icosphere better than the normal sphere from unity. It looks better.