Unity Component Ui by mkmarek - 2

GUI

Unity 2019.2.0a11MIT LicenseUpdated 3 days agoCreated on August 25th, 2019
Go to source

Unity Component UI

This is an experiment project which aims to create declarative UI system for Unity. It wraps around the built-in unity UI system and adds possibility to integrate it with ECS.

It is heavily inspired by ReactJS.

Components

This library implements a custom importer that is hooked to every file with luax extension. These files are parsed using extended lua syntax.

Example

function render()
    return (
        <Panel x={100}>
            <Button />
        </Panel>
    )
end

This is transformed to the following lua script. Then in order to execute the script this library uses MoonSharp


function render()
    return Create(""Panel"", {
        x = 100,
        children = { Create(""Button"") } 
    })
end

Connecting to system

You can inherit from ConnectedSystem class to create a system that is used to retrieve input properties for your component

[ConnectedSystemRegistration(nameof(TestSystem))]
public class TestSystem : ConnectedSystem
{
    protected override IDictionary<string, object> GetProps(ref JobHandle inputDeps)
    {
        return new Dictionary<string, object>()
        {
            { "key", "value" },
        };
    }
}

Then in the luax component importer settings set the name of the system.

Connected system

from now on the component’s input props will change based on what value will be returned from the TestSystem.

you can use those props like following:

function render(props)
    return (
        <Panel>
            <Text text={props.key} />
        </Panel>
    )
end

For full example look at the Example folder under Assets.

Show all projects by mkmarek