Active ragdoll in Unity
In this project I will create fully procedural-walking humanoid which reacts to physics.
To make things easier I’ve created this to do list
- Create animated humanoid using IK for arms and legs
- Make humanoid walk procedurally
- Make ragdoll using configurable joints
- Connect ragdoll with static animator by making ragdoll mimic animator’s bone rotations
- Tie everything up so that ragdoll does whatever static animator does but also reacts to physics