Unity VR Game Thesis by jiacheng2018 - 6

VR & ARGames & Projects

VR Game and physiological study Individual Project

Unity 2018.2.10f1Unknown LicenseUpdated 1 year agoCreated on May 4th, 2019
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Unity_Vive_Project-

My master research project This the VR game design of mine.

Experienemnt Design

First Round Testing

Screen Shot 2019-11-30 at 12 42 37 PM
For testing people’s psychology and experience in the VE of different task load, each participating players were required to play the game in the order set by the researcher. Experiment is carried with two rounds. In the fist round, participants were given the easy task load game to test with.This is followed by round two of the higher task load game. The lower task load game lasts about 5 minutes. Players can rotate their bodies to 360 degrees as they wish, but they were required to remain at their standing position at all times.



Second Round Testing

Screen Shot 2019-11-30 at 12 42 30 PM
For testing the effects of psychological feedback in a different form to the player, participants were divided into three different groups. Each group of people was exposed to different combination of psychological cue in the form of auditory, visual and haptic feedback. which is related to biofeedback of their own in the VE.

Project Snapshot

Screen Shot 2019-11-30 at 12 42 59 PM # Experienment Setup Screen Shot 2019-11-30 at 12 42 09 PM The VR testing environment is situated in the enclosed environment with the size of 5 by 5 square meter. There is enough space for play area setup and configuration to ensure the user has enough space to move around as intended. The VR lab must ensure there is no potential danger in the surrounding and the user testing is conducted in an absolutely safe and open space.

Checked out the video see how it play https://youtu.be/o4matfJzeFY

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