Micro Games Platform
Project made to test some mechanics in a platform 2D using Unity 2018.4.10f1 LTS. The base asset to do this is in the asset store.
New Enemy: Add a new enemy with a diferent behavior. Chackpoint: Add a checkpoint system, when the player dies the player go back to the last checkpoint. Trampoline: Add a object in the scene with the function of a trampoline, when the player jumps on, he will be launched up. Power-ups spawner: Add a spawn system of power-ups. Need to be at least 3 differents power-ups that appear in differents specifics places in the scene. Star: the player becomes immortal to the monsters and kills them by touching. Feather: Create the ability of double jump. Zero Gravity: Decrese the gravity scale.
Mobile Controls: A simple control for mobile, just to the player be able to walk and to jump.
HUD: A main menu, loading screen and a place to change the settings (sounds).
- João Vitor Filgueira Albuquerque - João Vitor’s site
- A* pathfinding - Aron Granberg