Tools

Kino Vision

KinoVision

Vision is a utility image filter for Unity that visualizes frame information.

Screen

System Requirements

Unity 2017.1.0 or later

Installation

Download one of the unitypackage files from the Releases page and import it to a project.

Visualization Modes

There are three different modes in the filter.

Depth Mode

Screen Screen

In Depth Mode, Vision visualizes the depth information of the frame with a color gradient from white (near) to red (medium) to black (far).

It retrieves depth information from the CameraDepth texture by default, or from the CameraDepthNormals texture when “Use Depth Normals” is turned on.

The “Repeat” value is used to determine the repetition of the gradient. This is useful to inspect depth difference within narrow ranges.

Normals Mode

Screen

In Normals Mode, Vision visualizes normals in the frame with a color gradient. It retrieves normals from G-buffer if it’s available. In case G-buffer is not available or “Use Depth Normals” is turned on, it switches to use the CameraDepthNormals texture instead.

It shows invalid normals (length != 1.0) with red pixels when “Check Validity” is turned on.

Motion Vectors Mode

Screen

In Motion Vectors Mode, Vision visualizes motion vectors in the frame with a color gradients and arrows.

License

MIT