ScriptedImporter_PrefabOrder
Prefab Order Bug with Unity Scripted Importers
This project contains a simple Scripted Importer (MyScriptedImporter.cs
) with these two game objects:
- An empty main game object (this is the parent)
- An instantiated prefab object (this is the child)
The referenced prefab, TestPrefab
, itself has 3 child objects with the following order:
bbbBackPanel
aaaFrontPanel
_ThisShouldComeLast
We would like this order of child objects to be preserved when we instantiate the TestPrefab
and attach it to the main object through our scripted importer. However, the child objects are ordered alphabetically.
_ThisShouldComeLast
aaaFrontPanel
bbbBackPanel
Some Unity components, like UI elements, are rendered in the order they appear in the scene hierarchy so the re-ordered children can be the source of bugs.
To Reproduce
In order to reprodcue the bug you’ll want to run the scripted importer and view the resulting asset in the scene.
- Reimport
Assets/MyImportedObject
. This uses the scripted importer that attaches a prefab instance. - Drag
Assets/MyImportedObject
in the scene hierarchy - Expand
MyImportedObject
in the scene hierarchy to see theTestPrefab
children are out of order.
This depot is currently using Unity 2019.2.8f1. This behavior was first noticed with 2018.3.0f2.