Prefab Order Bug with Unity Scripted Importers
This project contains a simple Scripted Importer (
MyScriptedImporter.cs) with these two game objects:
- An empty main game object (this is the parent)
- An instantiated prefab object (this is the child)
The referenced prefab,
TestPrefab, itself has 3 child objects with the following order:
We would like this order of child objects to be preserved when we instantiate the
TestPrefab and attach it to the main object through our scripted importer. However, the child objects are ordered alphabetically.
Some Unity components, like UI elements, are rendered in the order they appear in the scene hierarchy so the re-ordered children can be the source of bugs.
In order to reprodcue the bug you’ll want to run the scripted importer and view the resulting asset in the scene.
Assets/MyImportedObject. This uses the scripted importer that attaches a prefab instance.
Assets/MyImportedObjectin the scene hierarchy
MyImportedObjectin the scene hierarchy to see the
TestPrefabchildren are out of order.
This depot is currently using Unity 2019.2.8f1. This behavior was first noticed with 2018.3.0f2.