EditorButton
Add Button from method to Inspector Unity3D
Installation
Download the UnityPackage from the latest releases and import it into Unity. The directory can be moved after being imported.
Usage
Add
using Kilosoft.tools
Mark any public method(void) with the attribute [EditorButton(name = “”)]
using UnityEngine;
using Kilosoft.Tools;
/// <summary>
/// Test script
/// </summary>
public class TestScriptButton : MonoBehaviour
{
[EditorButton("Test Button [Press me]")]
public void TestMethod()
{
Debug.Log("I am Fire!");
}
}
Thank you! Good luck! Kilosoft