Unity project with simple scene setup to showcase one of six different shaders.
1) Hearth pulse
Transparent shader, alpha values change at same rate as the main light in the scene.
Basic rim light effect on top of a screenspace texture.
Stepped lighting for toon effect, added rim light.
4) Soft toon
Similar to toon, except smoothstep for softer shadows.
5) Hologram glitch
Scrolling texture and vertex shader that occassionally “glitches”.
Flat shading, however it only works with the main directional light.