Procedural Map Generation by Arvind-Maan - 1

Procedural

A procedurally generated map created by perlin noise using C# and Unity.

Unity 2019.1.4f1Unknown LicenseUpdated 27 days agoCreated on October 14th, 2019
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PerlinNoiseMapGen

A procedurally generated map created by perlin noise using C# and Unity.

Generates a noise map using the built in Mathf.perlinnoise function in C#.

Noise Map:

noisemap

Then applies colours and creates certain regions (a region can be a range of values, for example: region water range (0,.5))

Colour Map:

colourmap

Future plans consist of adding mesh and creating a 3d plane, as opposed to a 2d one.

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