Unity Viking Village + #NVJOB Water Shader, Dynamic Sky, STC (Demo)
This is a demonstration of the work of #NVJOB shaders in conjunction with the Unity Viking Village.
#NVJOB Water Shader: https://assetstore.unity.com/packages/vfx/shaders/nvjob-water-shader-simple-and-fast-149916
#NVJOB Dynamic Sky: https://assetstore.unity.com/packages/vfx/particles/environment/nvjob-dynamic-sky-simple-and-fast-152747
#NVJOB Shader for Unity SpeedTree (STC): https://github.com/nvjob/NVGen-Shader-for-Unity-SpeedTree
#NVJOB Specular Shaders: https://github.com/nvjob/NVJOB-Specular-Customizable-Shaders
#NVJOB FPS Counter and Graph: https://github.com/nvjob/Unity-FPS-Counter
Unity Viking Village: https://assetstore.unity.com/packages/essentials/tutorial-projects/viking-village-29140
To work on the project, you will need a Unity version of at least 2019.1.8f1 (64-bit).
After downloading the repository, unzip the “Lighting Data.zip” archive, which is located in the “\Assets\Scenes” directory. Light was baked using the AMD Radeon Rays GPU Progressive Lightmapper.
Designed by #NVJOB Nicholas Veselov - https://nvjob.github.io
#NVJOB Assets - MIT License (https://nvjob.github.io/mit-license)
Viking Village - It is intended for use in non-commercial content for educational purposes only. An asset cannot be resold (https://unity3d.com/unity/faq).
Help for this project - https://nvjob.github.io/donate